![]() ![]() ![]() It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. Main article: History of the Tokyo Game Show The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event has been held annually since 1996 and was never canceled, however the 20 editions were online only as a result of the COVID-19 pandemic. The 2022 edition returned to in-person exhibits. The 20th anniversary of TGS was celebrated in 2016. The 2016 attendance record was topped by 2018's attendance of 298,690 people. ![]() General Exhibition A part of the General Exhibition Area at TGS 2018 Such as in 2015, Tokyo Game Show showcased 11 exhibition areas consisting of business, general public, education and other areas to buy merchandise. The General Exhibition Area is the heart of the show, taking up the largest amount of space, and is held where digital gaming entertainment or any related products or services are showcased. Many well-known companies such as Namco Bandai, Capcom, Sony Computer Entertainment and Square Enix have demo areas here, in addition to emerging companies. This area covers gaming devices such as headphones, controllers, furniture and other devices associated with home-use gaming consoles and portable gaming devices.Īn exhibition introduced at the 2012 Tokyo Game Show is geared towards introducing emerging game developers from Asia. This area is designated for merchandising of game-related goods. This area focuses on games for smart devices ( smartphones and tablets) and social games. Despite record numbers during TGS 2012, many large companies had a smaller presence. For example, Microsoft, which previously had one of the largest booths, was absent in 2012. Social and mobile gaming surged, filling the gap. Microsoft returned to the show in 2013 with the release of the Xbox One. The PC area houses major Japanese computing companies, showcasing products such as Japanese desktop and notebook computers. This area showcases new games that are aimed at a younger audience. Companies such as Taito and Sega are housed there. The Game School area showcases information on Japanese universities and colleges offering information about digital art, animation, computer programming, and other programs of study related to the video game industry. It houses colleges such as Numazu Professional College of Information Technology and Tokyo Designer Gakuin College. This is the main area in the games convention where most of the sales and business transactions between companies and consumers are carried out. Cosplay Cosplay Collection Night at TGS 2011 Companies housed there include Nikkei Business Publications. The potent width and smart link-up play between the midfield and forward lines that had been so effective in a 4-3-3 against Chile on Wednesday was stifled by solid performances from the Japan full-backs.The Tokyo Game Show attracts many cosplayers. The effect, though, was to narrow the play. Sophie Ingle, Team GB’s sole Welsh representative, was brought in alongside Keira Walsh as part of a midfield two in a 4-2-3-1 to try to give Team GB the edge in central areas. In came the Arsenal centre-back Leah Williamson for Chelsea’s Millie Bright, with the former much more comfortable with the ball at her feet. Riise shifted things around to attempt to combat the technical strength of Japan. Should the hosts draw they will have to hope they finish as one of the two best third-placed teams. Japan must beat Chile and will need Team GB to beat Canada in order to clinch second place. ![]() Defeat would mean they finish second behind their opponents. The win, in the remarkably cool Sapporo Dome, means Team GB go into their final game of Group E on Tuesday, against Canada in Kashima, to the east of Tokyo, needing a draw to top the group. ![]()
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